NYX
The operator surface
OPERATOR
The operator surface
Talk to the system directly. It routes, reasons, and reports back with receipts.
Rooms and reasoning
OPERATOR
Rooms and reasoning
Private and shared threads per mind, with the full thinking trace and memory writes visible.
The crew
CREW
The crew
Named minds with distinct domains, rated competencies, and signature moves. A cognitive organization, not generic agents.
Operator console
OPERATOR
Operator console
A live work surface for directing parallel minds — prompts, replies, task state, and file activity visible in one place.
Live operating map
OBSERVATORY
Live operating map
The running system laid out spatially — places, gates, minds, queues, and traffic status visible at once.
An identity, up close
CREW
An identity, up close
Every mind is an editable identity with its own prompt, route, and model. Nothing about a mind is hidden or hardcoded.
The observatory
OBSERVATORY
The observatory
Deliberation as instrumentation — phase lock, pressure, timing per mind, partition health and SLA per lane.
Poros — resource posture
OBSERVATORY
Poros — resource posture
What the system runs on, metered live — GPU burn, storage, API credit, and the wallet and spend lanes. Every cost ledgered.
Activity heatmap
OBSERVATORY
Activity heatmap
Request and response rates over time, and a live heatmap of activity across the system — what is firing, where, right now.
Substrate controls
SUBSTRATE
Substrate controls
The layer underneath the interface — config, organs, permissions, drift logs, and trust state visible in one place.
Yu contexts
SUBSTRATE
Yu contexts
Project contexts as mountable places — workspace, resident minds, sidecars, memory receipts, and handoff state visible before you jack in.
The storehouse (ālaya)
MEMORY
The storehouse (ālaya)
Every conversation, tool call, and reasoning trace across every provider — harvested, indexed, searchable. Your AI history stops evaporating and starts compounding.
A mind’s memory, as a web
MEMORY
A mind’s memory, as a web
One mind’s archive — deliberations, breaths, decisions, cards — laid out as a navigable graph. Follow any thought back to where it was written.
A mind through any lens
MEMORY
A mind through any lens
The same mind’s memory through interchangeable lenses — cards, tree, flow, bridges — and layouts. Same structure, different projection.
A mind, layered
MEMORY
A mind, layered
The same memory as a layered hierarchy — partitions, organs, and runtime cards in dependency order.
Boundary console
FRANK
Boundary console
The privacy boundary as an instrument panel — request flow, open ports, provider lanes, and logs visible while the system runs.
Frank, mapped
FRANK
Frank, mapped
Source becomes terrain — a codebase rendered as nodes, edges, bridges, and lanes so an AI can navigate structure instead of guessing from files.
Frank, source graph
FRANK
Frank, source graph
The same mapping primitive closer in: code as topology, reusable across systems for inspection, routing, and reasoning.
Source topology
ATLAS
Source topology
Code as shape — files, classes, and relations turned into a navigable atlas an AI can inspect, traverse, and reuse across codebases.
Wyrd
ATLAS
Wyrd
Old English: fate — not destiny imposed, but the weight of all that has happened, bending what comes next. Not predestination — accumulation.
Memory topology
ATLAS
Memory topology
Memory as shape — cards, seeds, and relations arranged as places the system can return to, connect, and reason through.
← all lenses